VIDP 2700 3D Modeling Basics

Year
Year 2
Semester
First Semester
Credit
3
Program Description

Introduction to three-dimensional space, polygon modeling, texturing, and rendering for digital environments.

About this course

VIDP 2700 3D Modeling Basics introduces you to the core principles of creating three-dimensional content. You will learn how to build polygonal models, apply textures, and set up lighting for rendering. The course focuses on practical skills using industry-standard software, preparing you for more advanced digital media work.

You will work through a series of projects that increase in complexity. By the end of the term, you will have a portfolio-ready rendered scene that demonstrates your ability to model, texture, and light a 3D environment.

Who takes this course

This course is an elective for students in the Video & Broadcast Production program. It is also open to students in other Digital Media & Design programs who need a foundation in 3D content creation.

Credits: 3 · Hours: 45

Prerequisites

Learning outcomes

  • Navigate a three-dimensional workspace and manipulate objects in space.
  • Create and edit polygonal meshes for simple and complex models.
  • Apply materials and textures to surface geometry.
  • Set up lighting and cameras for basic scene rendering.
  • Export rendered images and models for use in other media.

Evaluation

Component Weight (%)
Weekly modeling exercises 30
Mid-term project: textured object 25
Final project: rendered scene 35
Peer review and participation 10