DMDN 3230 Augmented Reality Apps

Year
Year 3
Semester
Second Semester
Credit
3
Program Description

Development of mobile applications that overlay digital information onto the physical world using AR.

About this course

Augmented reality is changing how people interact with their surroundings. In this course, you will learn how to build mobile applications that place digital content into the real world. You will work with spatial mapping, object recognition, and real-time rendering to create experiences that respond to the user's environment.

You will start by setting up your development environment and learning the basics of AR tracking. As the term progresses, you will move on to more complex tasks like occlusion, lighting estimation, and multi-user sessions. You will also explore how to optimize your apps so they run smoothly on different devices.

Who takes this course

This course is an elective for students in the Graphic & Interactive Design program. It is open to other students in the School of Business & Media who have completed their first-year design foundations.

Credits: 3 · Hours: 45

Prerequisites

  • DMDN 2290 Game Asset Creation
  • DMDN 3180 Virtual Reality Design

Learning outcomes

  • Integrate 3D models and spatial data into mobile environments
  • Implement tracking and rendering pipelines for AR experiences
  • Test applications across multiple mobile operating systems
  • Evaluate user interaction methods in mixed-reality contexts
  • Produce a functional portfolio-ready AR application

Evaluation

Component Weight (%)
Practical labs 30
Mid-term project 20
Final application 50